
On Friday, February 28, 2025, the final event of the fourth edition of Capstone Projects took place. This course, organized by Prof. Simona Ferrante from the Department of Electronics, Information and Bioengineering – Politecnico di Milano, is dedicated to master’s students in Biomedical Engineering and is run in collaboration with several industry partners. The initiative aims to strengthen academic training through hands-on project development experience.
This year, eight companies — Tecnobody, SXT, 221e, EcoCardioService, LearnLab, Università Vita-Salute San Raffaele, STMicroelectronics, and Fondazione Alfieri per il Cuore —proposed innovative challenges to nine student teams. Each team, supported by an academic and an industry tutor, worked on developing a prototype, which was then presented during the final event.
Among the most outstanding works of this edition, four projects stood out for their innovation and impact:
Best Pitch – WANDERER (Tecnobody)
Developed by Elisa Facchini, Viola Luppi, Sara Rimoldi, Chiara Paglialonga, and Silvia Denti, with the collaboration of Alice Donati and Cecilia Gatti, WANDERER is a collaborative serious game designed to promote inclusive physical activity among primary school children. The project utilizes advanced devices, including Tecnobody’s homing system, which allows players to control the game through body movements, an inertial sensor that turns a wand into an interactive tool, and haptic feedback for an immersive experience. The goal is to make movement an engaging and accessible activity for all.
Best Prototype – HOST (Fondazione Alfieri per il Cuore)
Created by Mattia Andrea Gattico, Francesca Collaviti, Diana Lucía Paredes Orozco, Emma Cattaneo, and Enora Josephine Le Néel, with the support of Elena Bosoni, Fabio Pappalardo, Nicolò Azzola Guicciardi, and Prof. Francesco Maisano, HOST is a 3D cardiac simulator designed for surgical training and research. The system enables the placement of a porcine heart in various anatomical configurations to simulate interventions, while a hydraulic circuit with a centrifugal pump realistically reproduces fluid dynamics.
Best Digital Solution – i-Doc (LearnLab – Joint Research Platform between Politecnico di Milano and Istituto Neurologico Carlo Besta)
Developed by Giacomo Conte, Marina De Santis, Alessandro Tognotti, Andrea Tomasella, and Cecilia Catacchio, with the collaboration of Yin Lin, Elena De Martin, and Domenico Aquino, i-Doc is a clinical decision support system for the treatment of cerebral meningiomas. By integrating anonymized clinical and MRI data, the system provides an interactive dashboard for data analysis and a machine learning algorithm capable of predicting patient response to radio-surgical therapy.
Most Appreciated Project – A-MUSE-MENT (221e)
Designed by Maria Sole Formica, Matteo Maresca, Pasquale Alberto Marotta, and Sara Martuscelli, with contributions from Alice Taborelli, Chiara Piazzalunga, and Walter Zigliotto, A-MUSE-MENT transforms body movements into virtual reality controls. The controller, based on inertial sensors, allows users to replicate both the motion of a lightsaber in space and the walking trajectory of an avatar in a virtual maze, offering higher motion-tracking accuracy compared to current market solutions.
With this edition, Capstone Projects reaffirms its role as a bridge between academia and industry, offering students a valuable opportunity to apply their skills to high-impact and innovative projects.