Beautiful videogames thanks to the Polimi AI
May 18th, 2018
Abstract
Pier Luca Lanzi with Daniele Loiacono and Edoardo Giacomello has developed a neural network able to independently design videogames very engaging and immersive, thanks to levels studied in detail.
The neural network, which is called GAN - Generative Adversarial Network, is based on two artificial intelligence algorithms that collaborate and compete with each other in order to create credible and very rewarding maps and levels.
The research had much relevance in national and international magazines:http://www.bbc.com/news/technology-44040007
https://www.technologyreview.com/s/611072/ai-generates-new-doom-levels-for-humans-to-play/
https://www.slashgear.com/video-game-maps-made-by-ai-more-doom-08529997/
https://www.cnet.com/news/super-mario-doom-will-become-harder-to-master-thanks-to-ai/
http://www.sciencemag.org/news/2018/05/bored-your-video-game-artificial-intelligence-could-create-new-levels-fly
https://techxplore.com/news/2018-05-adversarial-networks-unleashed-video-games.html
https://www.theregister.co.uk/2018/05/01/ai_can_generate_new_levels_for_classic_video_games_like_super_mario_and_doom/
https://www.digitaltrends.com/cool-tech/ai-generates-new-levels-of-doom/
https://www.v3.co.uk/v3-uk/interview/3032235/exclusive-neural-networks-could-be-a-silver-shotgun-shell-for-the-games-industry
https://tech.everyeye.it/notizie/intelligenza-artificiale-italiana-riesce-creare-nuovi-livelli-per-doom-super-mario-329711.html
https://www.tomshw.it/videogame-bellissimi-grazie-all-ia-politecnico-milano-93918