NECST Friday Talk
Game design, Free to play, & Loot Boxes
Pier Luca Lanzi
DEIB Full professor - Politecnico di Milano
DEIB - NECST Meeting Room (Building 20, basement floor)
April 13th, 2018
12.00 pm
Contacts:
Marco Santambrogio
Research Line:
System architectures
Pier Luca Lanzi
DEIB Full professor - Politecnico di Milano
DEIB - NECST Meeting Room (Building 20, basement floor)
April 13th, 2018
12.00 pm
Contacts:
Marco Santambrogio
Research Line:
System architectures
Abstract
What makes a game appealing? What makes it possible to have games that are free to play? In this presentation, I will provide an overview of what’s behind video games and the mechanisms that are used in free-to-play games.
The NECSTLab is a DEIB laboratory, with different research lines on advanced topics in computing systems: from architectural characteristics, to hardware-software codesign methodologies, to security and dependability issues of complex system architectures. Every week, the “NECST Friday Talk” invites researchers, professionals or entrepreneurs to share their work experiences and projects they are implementing in the “Computing Systems”.