Computer Science and Engineering > Web, multimedia and databases > Methods and applications for interactive multimedia

Paolini Paolo

http://hoc.elet.polimi.it

Focus

The research aims at developing: (1) methodologies; (2) tools and technologies; (3) applications and services, in real-life environments mainly related to e-learning, e-tourism, and e-culture.

Methodologies
The following research directions are pursued:
  • Requirements Analysis and Engineering, with a goal oriented method (AWARE).
  • Design of information intensive applications, with an agile design technique (IDM – Interactive Dialogue Model).
  • Design of collaborative educational applications, with a design technique emphasizing pedagogical impact, based on 3D Multiuser Virtual Environment.
  • Usability/Quality assessment.
  • Accessibility (for visually impaired users).
  • E-branding perception evaluation method.


Tools
Tools and technologies are conceived as a bridge between methodologies and high quality application development.
  • Development of “engines” for effective multimedia applications, e.g., the 1001stories used by more than 12,000 students from all school grades and all over Italy to develop their own multimedia “narratives”.
  • Development of an original engine (WebTalk 4) for 3D online multi-user collaborative environments.
  • An original technology, based industry standards, for highly accessible (stationary and mobile) web applications particularly effective for visually impaired people.
  • An innovative framework (“Talking Paper”) to develop RFID enhanced tangible applications exploiting physical tagged objects to access multimedia contents.


Applications and services
Many real life developments have been carried on, in the fields of e-culture, e-learning, e-tourism (and more):
  • Web, mobile and podcast applications have been developed for prestigious cultural institutions. Some of the partners are: the State Museum of Berlin (Germany), Museo Archeologico (Milan), Pinacoteca Ambrosiana (Milan), Ministry of Tourism of Syria, Ministries of Tourism of 8 Mediterranean countries, Italian Ministry of Cultural Heritage, the Israel Museum of Jerusalem, etc.
  • Technology Enhanced Learning: five different applications of blended learning with 3D collaborative environments have been deployed to more than 9,000 students from Europe, USA and Israel, supported by several agencies, including International Accenture Foundation with a grant of nearly 600k euro.
  • Interactive multimedia tales for kids have been deployed to thousands of kids and are licensed to a major national publisher.
  • Digital Storytelling for schools and professionals. A toolkit (1001stories) for authoring multimedia and multi-channel “narratives” has been deployed with more than 30 professional applications (in the fields of e-culture, e-tourism etc.) and with hundreds of classes from all around Italy (www.policultura.it).
  • A set of tangible multimedia applications have been developed and tested in a real school exploiting the Talking Paper Framework for supporting learning in highly disabled children.

Most relevant research achievements


A strong impact has been generated toward different communities:
  • Design Community for Hypermedia Applications: a novel approach to design for multimedia interactive applications.
  • Requirements Engineering: a novel approach to requirement elicitation.
  • Interactive multimedia for Cultural Heritage: innovative application paradigms.
  • eLearning and blended Learning: a very innovative paradigm, supported by innovative 3D technology, scientifically successful and also successful on the field.
  • Usability and Accessibility: a novel systematic and engineered approach, strongly related to design.
  • HCI: an original methodology to investigate the impact of design characteristics of web sites on the perception of the underlying brand.
  • A novel solution exploiting tangible interaction for disabled children’s learning.

A large number of projects have been completed. A few examples:
  • Five different “eLearning services”, involving different subjects, with more than 16,000 users in 18 different European countries and Israel, have been deployed.
  • High quality multimedia and multichannel (Web, podcasting, CD-ROMs) applications were developed for cultural institutions, prestigious museums, ministries of Cultural Heritage and/or tourism in more than 10 different countries.

The engines, supporting the multimedia applications, have been engineered and streamlined for wide audiences of non-professional developers. One of the tool has been used by more than 1,000 students in Italy, for a National Competition (PoliCultura, http://www.policultura.it) organized by us for Politecnico di Milano.